Written by JJefArt J2014 Jeffrey Koelewijn from Holland
In my first book I said think of what you want to achieve or
what the reasons are for starting and I forgot one:
Become a champion
Defeating an opponenent on his strong points is sometimes called the greatest way to win
Other strategies:
Use punching power to an opponenent who has less ability to take punches
Use speed to an opponenent who has less speed
Use stamina and increased pace to an opponenent with less stamina
Use the ability to receive punches against an opponenent with not enough punching power
Use reach against an opponenent with less reach
Conserving and restoring stamina
Can be done by only giving one or two punches for every three or four received
I would not advice doing this in a three times two or three minutes round
Or just block and guard a lot and don't throw to many punches
Lowering the guard can also be done but is dangerous
Avoiding contact is also possible but than both fighters can conserve and restore stamina
A lower in stamina can be detected by heavy breathing lowering of the guard
and loss of punching power
This can also be the right time to strike
People with high stamina can wear an opponenent down by increasing the pace
Reach
Is determined by the length of the arms
people with lower reach will have to do more infighting
to reach the opponent
While people with higher reach can practice outfighting
more efficient
As the opponent is kept at the right distance the one with the
higher reach can land hits but the opponent with lower reach can't
A way to tell reach is by using the one hand(jab hand) fully erected forward guard style while
the other hand is kept at normal height and position
The reach of different punches
The direct punch has the greatest reach
while the hook and the uppercut have
a little less reach
Note that in, around clinching range it's almost only possible to throw hooks and uppercuts
Using in and outfighting is a mixture of styles
For example wear the opponenent who is infighting out by using outfighting
and then infight when the opponenent is tired engough
Many mixtures of styles are possible
There are fighters who move a lot and fighters who don't
Some fighters move their head al the time making it hard to hit their hit
and land heavy blows
Be carefull not to do too much from one kind of training especially over time
Or better said don't neglect a training kind
For example;
Doing to much cardio and stamina work can decrease speed and power
As the muscle fibers actually changes over time to more type 1 muscle fibers
Doing to much weight training can decrease speed and stamina
Doing to much speed and power training can decrease stamina
As the muscle fibers change over time to more type 2a or 2b or 2ab muscle fibers over time
Type 1 muscle fiber is mainly for cardio and stamina
Type 2a or 2b or 2ab is mainly for strength and power
Also called fast and slow twitch fibers
Slow twitch is type 1 and fast twitch is type 2
Predicting a punch
Some people can tell when a punch is coming by movement of the shoulder
Or footwork especially power punches and heavy blows as the foot is sometimes moved forward
before punching or because of the wind up movement
And by the eyes, the pupils might widen a little or the eyelits are raised
And simply by the first far enough forward movement of the hands
Predicting where a punch is going to land
Some people can predict where a punch is going to land because the opponent
is looking at that exact spot
Precission punches and brawler punches
Precission punches
Are directed at a certain spot like the jaw
Brawler punches are random mainly only aimed at the head or the body
This might though result in lucky hits/shots
Boxing gloves
Boxing gloves have different weights like the 16 oz and 18 oz
and low weight boxing bag gloves
Using a heavier or lighter boxing glove once in a while can be
an effective training strategy
Shadow boxing without throwing punches with a weight vest on or a backpack
If you feel your calves a lot I'd advice doing heel raises
If you want to throw punches while doing this training I'd advice
to wear a weight vest
Try and take punches to the body
Be carefull not to hurt yourself to much
Try and take punches to the guard
Be carefull not to hurt yourself to much
This will increase the ability to take and absorb punches
Evade random punches
Note that you can evade a direct punch by simply turning to the side a little bit
While with a hook you need to duck under or step back a little bit (or block with the arm)
Knowing what punch is being made is essential to evade or block
Offcourse punches can also be blocked by the gaurd
To block liver blows and side blows you need to move the arm, elbow down a little and
a little to the side
The double end ball
Is great for building rythem and learning to hit an opponenent who moves his head a lot
and in general hit an opponenent who moves a lot
I would advice doing this training if you have to fight an opponenent who is known to move
his head a lot in the fight
What you can also do is let some one pull it to the side an release it while you have to
hit the ball you can let the bal go by 1 or 2 times or hit it right away
Speedball exercises
This is the one that hangs on a platform and bounces from one side to the other
It can be hard to do at first as you need the right angle speed and hitting strength
for the right rythem
If it gets easier you can hit it harder so it bounces faster but start slowly
Exercises:
1 hit left 3 bounces 1 hit left and so on
1 right 3 bounces 1 right
1 left 3 bounces 1 right
1 left 3 bounces 1 left 3 bounces 1 right
1 right 3 bounces 1 right 3 bounces 1 left
1 left 1 bounce 1 left
1 right 1 bounce 1 right
1 left 1 bounce 1 right
1 left 1 bounce 1 left 3 bounces
1 right 1 bounce 1 left 3 bounces
1 left 1 bounce 1 right 3 bounces
The rules of boxing vary from jurisdiction to jurisdiction,
and on whether it is an amateur or professional bout.
A violation of the following rules is considered a foul,
and can result in a warning, point deduction, or disqualification by the referee:
You cannot hit below the belt, hold, trip, kick, headbutt, wrestle, bite, spit on, or push your opponent.
You cannot hit with your head, shoulder, forearm, or elbow.
You cannot hit with an open glove, the inside of the glove, the wrist, the backhand, or the side of the hand.
You cannot punch your opponent's back, or the back of his head or neck (rabbit punch), or on the kidneys (kidney punch).
You cannot throw a punch while holding on to the ropes to gain leverage.
You can't hold your opponent and hit him at the same time, or duck so low that your head is below your opponent's belt line.
When the referee breaks you from a clinch, you have to take a full step back; you cannot immediately hit your opponent--that's called "hitting on the break" and is illegal.
You cannot spit out your mouthpiece on purpose to get a rest.
If you score a knockdown of your opponent, you must go to the farthest neutral corner while the referee makes the count.
If you "floor" your opponent, you cannot hit him when he's on the canvas.
A floored boxer has up to ten seconds to get back up on his feet before losing the bout by knockout.
A boxer who is knocked down cannot be saved by the bell in any round, depending upon the local jurisdiction's rules.
A boxer who is hit with an accidental low blow has up to five minutes to recover. If s/he cannot continue after five minutes, s/he is considered knocked out.
If the foul results in an injury that causes the fight to end immediately, the boxer who committed the foul is disqualified.
If the foul causes an injury but the bout continues, the referee orders the judges to deduct two points from the boxer who caused the injury.
If an unintentional foul causes the bout to be stopped immediately, the bout is ruled a "no contest" if four rounds have not been fully completed. (If the bout was scheduled for four rounds, then three rounds must have been completed.) If four rounds have been completed, the judges' scorecards are tallied and the fighter who is ahead on points is awarded a technical decision. If the scores are even, it will be called a "technical draw."
If a boxer is knocked out of the ring, he gets a count of 20 to get back in and on his feet. He cannot be assisted.
In some jurisdictions the standing eight-count or the three knockdown rule also may be in effect.
In other jurisdictions, only the referee can stop the bout.
A little bit of history
The ancient greeks practiced boxing and did competitions in the olympic games
The most revolutionary change in the sport came in 1865 when John Sholto Douglass,
the Eighth Marquess of Queensbury, drew up new rules of boxing which basically transformed the sport
into what it is today.
He is regarded as the "Patron Saint" of boxing and some of the most significant changes
were three-minute rounds and the regulated use of approved boxing gloves.
At this point the popularity of boxing continued to spread.
It was included in the St. Louis Olympic Games in 1904 for the first time ever.
From here on, talented fighters from all over the world would meet and fight
for sanctioned titles all throughout the 20th Century and into the 21st.
In 1927 the National Boxing Association (NBA) became the first
"sanctioning body" to govern over the sport. These sanctioning bodies ranked fighters
and arranged matches between champions and the most deserving challengers,
all for a healthy sanctioning fee of course. Today, three "recognized"
sanctioning bodies control the world of boxing.
The WBC, IBF and WBA are the only bodies whos title lists are recognized worldwide as real "champions."
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